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dnd 5e castlevania weapons

In either case, he makes a ranged attack against a target creature, treating the holy water as an improvised weapon. When Simon uses the Dash action difficult terrain doesn’t cost him extra movement on that turn and when he makes a melee attack against a creature, he doesn’t provoke opportunity attacks from that creature for the rest of the turn (whether he hits or not). Simon has advantage on saving throws made to resist abilities and spells from fiends, monstrosities, and undead. Simon’s uplifting reputation is well-known and earns him some small acts of kindness. A black, slender blade, belying its true power of ferocity, dubbed "Lords of Shadow." Simon can have as many as 5 marked creatures at once. The common folk make every effort to accommodate him and avoid his displeasure, and other people of high birth treat Simon as a member of the same social sphere. Simon can bellow forth a shout of resolve from the core of his being that inspires his compatriots to never give up. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. Where others succeed by blade or spell, the exemplar forges ahead with an adventurous heart, implacable will, and a hell of a lot of good luck on their side. . DnD Backgrounds 5E Official. There is an item that appears in CV1 & CV3 that makes it clear that Simon/Trevor Belmont is either a Holy Warrior (Paladin/Cleric, in D&D terms) or a man of deep faith. Change ), You are commenting using your Google account. Simon is welcome in high society and people assume he has the right to be wherever he is. Lesser Paragon (Human). Simon may exploit his reputation to persuade merchants this way 3 times. Great Weapon Fighting. Choose 1: cartographer's tools, navigator's tools. Igneas Remnant. Change ), You are commenting using your Facebook account. When Simon uses the Dash action difficult terrain doesn’t cost him extra movement on that turn and when he make a melee attack against a creature, he doesn’t provoke opportunity attacks from that creature for the rest of the turn (whether he hits or not) The Dungeons & Dragons multiverse is teeming with undead that are all asking to be whipped into dust, and it's easy enough to create a character in the same vein as a Belmont. When Simon is wielding a melee weapon in one hand and no other weapons, he gains a +2 bonus to damage rolls with that weapon. Black Fist Double Agent. Good looking out! dnd-5e weapons actions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. Some of that material was used to make the vampire hunting badass below. Speed 40 ft., climb 30 ft. The class features the classical sub-weapons, Hearts as fuel for them and other freatures, double jump, sliding (Lizard Tail), aswell as other features reminiscent of the games. Holistic Resilience. Simon increased three ability scores by 1. Creatures wearing metal armor take an extra 2d8 fire damage on a hit and have disadvantage on saving throws and ability checks until the start of your next turn. If the weapon is not already magical, it becomes magical for the duration. Simon has advantage on saving throws made to resist abilities and spells from fiends, monstrosities, and undead. This creature must be of a fiend, monstrosity, or undead. You said, “I do not recall any moment in the original Castlevania games where was like “oh this guy is a paladin/religious.”. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Simon has advantage on Wisdom (Survival) checks to track fiends, monstrosities, and undead, as well as on Intelligence checks to recall information about them. Greater Paragon (Human). Medium humanoid (human), lawful good exemplar (slayer) 14 EDIT: Redditor azuredrake astutely pointed out that I forgot about increasing Simon’s speed from the Mobility feat. A turned creature must spend its turns trying to move as far away from Simon as it can, and it can’t willingly move to a space within 30 feet of him. You may expend 3 charges to have this weapon ignore all armor bonuses for 1 minute. When he reaches an inn or tavern, he may make a DC 8 Charisma check to see if his reputation precedes him. Hero’s Ire. Lesser Paragon (Human). Alternatively you could work in some paladin (oath of devotion) levels, but if you do be picky about spell selection and instead of pouring the levels on give him a magic item that amplifies his effective level for Turn Undead. When he has used this feature twice, Simon must finish a long rest before he can use it again. Simon can reach deep within himself to draw upon his abundant spirit, performing impossible tasks that defy belief. Void Power. For a more controlled less hands on w dm do a hex/Conjure wizard and ask if you can use your blade to read true names, making the summoning of demons and devils legitimately useful. Vampire Killer (5e Equipment) This weapon is made famous by the the Belmont family of vampire slayers, who according to legend use it to fight Dracula himself. The holy rosary regains expended charges each day at dawn. Recently deceased creatures reroll their most recent Death saving throw with advantage (though any additional Death saving throws that result are made normally). Holy Weapon is a spell that's available as of level 5, with a castingtime of 1 Bonus Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - … Hello and welcome to my website! You may use a melee weapon to attack a target within 5 feet of you. Weapon Enchantments 5E 1. Recently deceased creatures reroll their most recent Death saving throw with advantage (though any additional Death saving throws that result are made normally). Feat: Mobility. He has advantage on saving throws made to resist abilities and spells from fiends, monstrosities, and undead. There are builds for Simon Belmont (from Castlevania) and King Arthur of Camelot (really a very silly place) to illustrate some exemplars at work over on […]. If he succeeds on a DC 12 Charisma check to be recognized, Simon gains advantage on an ability check to determine the final price of an item that costs 50 gp or less. Challenge 9 (5,000 XP) Weapon Proficiency. As an action, Simon presents his rosary and expends one of this item’s charges. Languages Common, Draconic You gain a +1 bonus to attack and damage rolls made with this magic weapon. Simon refuses to give up even when his body desperately wants to shut down. Hex blade warlock with some help from the dm. Simon refuses to give up even when his body desperately wants to shut down. I know a lot of people’s first impulse would be go to paladin/ranger or fighter (monster hunter) but I didn’t for two reasons: Really though, I needed to do some PC building with the exemplar class to figure some things. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends. Hit Points 116 (14d10+28) Change ), Hello and welcome to my website! Every weapon is classified as either melee or ranged. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. Background Feature (Noble): Position of Privilege. You can end this effect on your turn as part of any other action. Medium humanoid (human), lawful good exemplar 14. Price: 675 gold. A mark remains for 1 minute. On a roll of 4-6, the Crissaegrim regains one charge. Rally. Simon knows what herbs and spices are needed in his diet to maximize his body’s natural defenses. Simon can spend 1 effort point after successfully hitting a creature he has marked to add 6 to his bonus damage for that attack. Ranged Weapon Attack: +7 to hit, range 20/60, one target. When he spends an effort point, it is unavailable until he finishes a short or long rest, at the end of which his spirit replenishes. Speed 40 ft. This sword has 10 charges. This magic retractable chain bullwhip has a +1 bonus to attack and damage rolls. Simon can secure an audience with a local noble if he needs to. Senses passive Perception 17 Simon gains a +1d8 bonus to attack and damage rolls made against the marked creature. The other is that 5e has two rules that are keyed off magic item names: Combining Game Effects and the attunement rules. If you look around you’ll find a bunch of random builds (, ), Marvel super hero statblocks built using mechanics from, , posts on Saturday), and then the same for. Each undead within 30 feet that can see or hear Simon must make a DC 15 Wisdom saving throw. When Simon uses the Dash action difficult terrain doesn’t cost him extra movement on that turn and when he make a melee attack against a creature, he doesn’t provoke opportunity attacks from that creature for the rest of the turn (whether he hits or not). ( Log Out /  Feat: Athlete. Simon has advantage on Death saving throws. Simon may choose 3 additional creatures for a secondary effect so long as each is at 0 hit points or has died within the last minute. Trevor was the last surviving member of the Belmont clan, a family who dedicated their lives to fight creatures of darkness commanded by Count Dracula and protect mankind. As a bonus action, Simon can spend 2 effort points and choose a creature that he can see. Never Stay Down. Simon increased three ability scores by 1. Feat: Mobility. Simon cannot be cowed and the very sight of him lifts the spirits of others. He has advantage on saving throws made to resist abilities and spells from fiends, monstrosities, and undead. REACTIONS Oh, and Castlevania tunes from the first to last game for inspiration. On a success Simon is given free lodging, drink, and food. Helsing (5e Class) A weapon or a kind of ammunition might be made from an unusual material. Never Stay Down. Gaming set x1thieves' tools. It could be argued that it is the item itself, but remember that it exists prior to being picked up, and does nothing until then. Item: Holy Rosary (2 Charges). For the most part everything you find is built as a PC would be built to demonstrate what all you can do with the material inside each campaign setting. Armor Class 18 (+2 breastplate) Banished. It is a Holy Symbol, in D&D terms, and acts upon the faith of the wielder, not it’s own magic. Feb 8, 2021 - Explore Sonya Soy Sauce's board "artificer homebrew" on Pinterest. Fighting Style: Dueling. As an action, Simon can splash the contents of this flask onto a creature within 5 feet of him or throw it up to 20 feet, shattering it on impact. In addition, Simon gains proficiency in two skills, two tool kits, or a skill and a tool kit. DnD 5E Spells (Officially Launched) DnD Backgrounds 5e (Officially Launched) DnD Classes For Your Character; DnD Monsters 5E (Official) DnD Languages 5E (Official) DnD Races 5E (Officially Launched) Weapons 5E In DnD (Officially Launched) DnD 5E Feats (Official) DnD Homebrew. Simon can spend 1 effort point to take the Dodge action as a bonus action on his turn. Creatures must be within 60 feet of Simon to benefit from this feature. Disguise kitmusical instrument x1. Saving Throws Wis +7, Cha +8 A creature at 0 hit points gains advantage on its Death saving throws for 1 minute. Eventually, it was transformed into a far more powerful weapon after the death of Sara Trantoul, the betrothed of Leon Belmont, wielder of the Whip of Alchemy at that time. I’ll add in a magic item with some Channel Divinity action. The rosary is simply an item/ability that cannot be reused like any other sub-item due to how OP they made it. Holistic Resilience. Simon gains a +1d8 bonus to attack and damage rolls made against the marked creature. See more ideas about dnd classes, dnd feats, dnd 5e homebrew. Hit: 4 (1d4+2) piercing damage. When Simon is prone he uses only 5 feet of his movement to stand up and he can make a running long jump or a running high jump after moving only 5 feet on foot (rather than 10 feet). The GM may decide that no check to be recognized is required because someone who works in the establishment knows him already or has seen him recently. The whip was originally a less powerful magic weapon created with alchemy by Rinaldo Gandolfi prior to Castlevania: Lament of Innocence, known as the Whip of Alchemy. As an action, Simon can splash the contents of this flask onto a creature within 5 feet of him or throw it up to 20 feet, shattering it on impact. It also can’t take reactions. How does switching, or dropping, weapons work in D&D 5e? When Simon is wielding a melee weapon in one hand and no other weapons, he gains a +2 bonus to damage rolls with that weapon. Simon can spend 1 effort point as a bonus action to mark a creature he is able to see. When he spends an effort point, it is unavailable until he finishes a short or long rest, at the end of which his spirit replenishes. In contrast, a ranged weapon is used to attack a target at a distance. Hunter of Monsters (fiends, monstrosities, undead). Improve this question. Level Up: Advanced 5th Edition Fighter Playtest! Does it take an action? Simon has advantage on Wisdom (Survival) checks to track these favored enemies, as well as on Intelligence checks to recall information about them. Back to Main Page → 5e Homebrew → Equipment → Magic Weapons This page may resemble content endorsed by, sponsored by, and/or affiliated with the Castlevania franchise, and/or include content directly affiliated with and/or owned by Konami . The GM may decide that no check to be recognized is required because someone who works in the establishment knows him already or has seen him recently. View all posts by Mike Myler, […] using the Hero class I’ve put together (still in playtesting) to build Simon Belmont (from Castlevania) using the Slayer archetype, I filled in all of the copy’s […], […] utopian world of Askis but aren’t that keen to playing evil adventurers. As a … There have been many Belmonts throughout the Castlevania series and most follow a similar theme when it comes to their abilities and character. Condition Immunities frightened Glaciem Remnant. For instance, if I have a polearm equipped, can I switch to two handaxes, throw the handaxes, and then switch back to the polearm at the end of my turn? These temporary hit points last until the beginning of his next turn. When Simon is prone he uses only 5 feet of his movement to stand up and he can make a running long jump or a running high jump after moving only 5 feet on foot (rather than 10 feet). Holy Symbols are presented against evil creatures to great effect, particularly in Bram Stoker’s Dracula, of which CV1 (and the original CV timeline) is an homage. Courageous. Redditor drewcash83 asked for Simon Belmont and this coincides well with what’s happening with the Book of Exalted Darkness Kickstarter–we’re a week in and close enough to the first Backer Goal that there’s a fun announcement coming later today [Update: the announcement of Book of Celestial Heroes!] Heroic Effort (7 points). ( Log Out /  A creature at 0 hit points gains advantage on its Death saving throws for 1 minute. The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. Simon may choose 3 additional creatures for a secondary effect so long as each is at 0 hit points or has died within the last minute. Simon may choose 3 additional creatures for a secondary effect so long as each is at 0 hit points or has died within the last minute. As a bonus action, Simon can spend 2 effort points and choose a creature that he can see. Expended uses recharge after a long rest. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Every weapon categorizes themselves as either melee or ranged in Dungeons and Dragons (dnd) 5e spells. Holy Water. Extra Attack. Hit Points 116 (14d10+28) A turned creature must spend its turns trying to move as far away from Simon as it can, and it can’t willingly move to a space within 30 feet of him. There are no weapon size differences in 5e. Recently deceased creatures reroll their most recent Death saving throw with advantage (though any additional Death saving throws that result are made normally). Simon gains a +1 bonus on Charisma ability checks against humans. Hit: 7 (1d4+5) slashing damage plus 9 (2d8) fire damage. The merit of these iconic champions is that they are not measured by their victories–it is their character that inspires the myths and legends left in their wake. Armor Class 18 (+2 breastplate) As an action, Simon presents his rosary and expends one of this item’s charges. The Castlevania series takes a different approach to this, as the ultimate weapon for defeating vampires is a magical whip, known as the Vampire … That item is the Rosary (https://castlevania.fandom.com/wiki/Rosary). The mix-and-match approach to creating magic items clashes with both. However, rumors spread that the Belmont clan practiced black magic attracting evil to them, causing the family to be exiled and excommunicated by the Church, with everything the family owned being razed and destroyed by the people they swore to protect, eventu… Simon may convince merchants to sell him goods for a more modest price. If there’s nowhere to move, the creature can use the Dodge action. Today we have a build for Isaac from Castlevania in Dungeons & Dragons! Select Page. Turn the Unholy. When you hit an undead with this weapon, the undead takes an extra 3d6 damage of the weapon's type. Simon can have as many as 5 marked creatures at once. Medium humanoid (human), lawful good exemplar 14 If the target is a fiend or undead, it takes 2d6 radiant damage. Rally (twice/long rest). For the most part everything you find is built as a PC would be built to demonstrate what all you can do with the material inside each campaign setting. When you successfully attack a creature with this weapon, you may expend a charge to freeze the target. Saving Throws Wis +7, Cha +8 By spending an action yelling, he grants 14 temporary hit points to 5 creatures that he is able to see. Weapon (longsword), legendary (any chaotic alignment). He gains advantage on Death saving throws. When you successfully strike a creature with this weapon, you can possibly siphon some of their power to replenish your own. Feat: Defensive Duelist. If the target is a fiend or undead, it takes 2d6 radiant damage. Feb 3, 2021 - Explore Jerry Richardson's board "Homebrew Feats" on Pinterest. Simon may convince merchants to sell him goods for a more modest price. Senses passive Perception 17 Other humans often look up to him, granting you a +1 bonus on Charisma-related ability checks he makes against them. If you look around you’ll find a bunch of random builds (Afro Samurai, Aku and Samurai Jack, The Joker, Venger from the D&D cartoon, weird PCs), Marvel super hero statblocks built using mechanics from Hypercorps 2099 (Hyper Score Marvel, posts on Saturday), and then the same for Street Fighter D&D 5e (using rules from Mists of Akuma, posts on Fridays). I am super duper pleased with how Simon turned out! When Simon is prone he uses only 5 feet of his movement to stand up, climbing doesn’t halve his speed, and he can make a running long jump or a running high jump after moving only 5 feet on foot (rather than 10 feet). Simon may choose 3 additional creatures for a secondary effect so long as each is at 0 hit points or has died within the last minute. Tools gaming set Courageous. Simon can secure an audience with a local noble if he needs to. Share. Implacable Resolve. I also used the Castlevania Wiki for reference and ideas for the class. Simon can reach deep within himself to draw upon his abundant spirit, performing impossible tasks that defy belief. about some reward options that become available when we have 120 pledges. Simon knows what herbs and spices are needed in his diet to maximize his body’s natural defenses. Simon attacks three times. A weapon with a special ability must have at least a +1 enhancement bonus. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. Many a mage or warrior distinguishes themselves with heroic deeds and great triumphs but an exemplar defines their own path, weaving it with those of others touched by greatness or fate and relying on an abundant spirit that refuses to yield no matter what challenges lay ahead. Back to Main Page → 5e Homebrew → Equipment → Magic Weapons, https://www.dandwiki.com/w/index.php?title=Crissaegrim_(5e_Equipment)&oldid=1327529. This is an incredible character build. Challenge 9 (5,000 XP) By spending an action yelling, Simon grants 14 temporary hit points to 5 creatures that he is able to see. ( Log Out /  Simon has advantage on Wisdom (Survival) checks to track these favored enemies, as well as on Intelligence checks to recall information about them. Simon may exploit his reputation to persuade merchants this way 3 times. Simon has advantage on Wisdom (Survival) checks to track fiends, monstrosities, and undead, as well as on Intelligence checks to recall information about them. Recently deceased creatures reroll their most recent Death saving throw with advantage (though any additional Death saving throws that result are made normally). ( Log Out /  For the next minute he gains a +3 bonus to attack rolls and weapon damage rolls when attacking that creature. Simon gains a +1 bonus on Charisma ability checks against humans. Dagger (10) or Silver Knife (5). Fantasy gaming worlds are a vast tapestry made up of many different cultures, each with its own technology level. If he succeeds on a DC 12 Charisma check to be recognized, Simon gains advantage on an ability check to determine the final price of an item that costs 50 gp or less. When Simon is wielding his dagger, silver knife, or whip, and another creature hits him with a melee attack, he can use his reaction to add +5 to his AC for that attack, potentially causing the attack to miss him. Feat: Athlete. Simon has begun to unlock his truest self and embody the best parts of his humanity. Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. Skills Athletics +8, History +6, Insight +7, Perception +7, Persuasion +8, Stealth +7, Survival +7 Vampire Killer. It’s main effect is to destroy all enemies on the screen, the majority of which are evil and/or undead. A weapon with the special property has unusual rules governing its use. When Simon is wielding his dagger, silver knife, or whip, and another creature hits him with a melee attack, he can use his reaction to add +5 to his AC for that attack, potentially causing the attack to miss him. Expended uses recharge after a long rest. Flaming Whip. Writer, Magicianeer, Game Designer, Space Marine Simon Belmont. Creatures must be within 60 feet of Simon to benefit from this feature. Respectfully, then you’re overlooking a major aspect of the character. Friendly Reputation. So this project for the 5th edition of D&D is not just a setting, I want it to be a stand-alone game, and my main ingredients are the campaign setting I most love: Ravenloft, the plane I like the most: Innistrad, and one of the aforementioned gaming franchise: Castlevania. 7 (1d4+5) slashing damage plus 9 (2d8) fire damage. When Simon is prone he uses only 5 feet of his movement to stand up, climbing doesn’t halve his speed, and he can make a running long jump or a running high jump after moving only 5 feet on foot (rather than 10 feet). Vampires possess a number of weaknesses in fiction, ranging from things like sunlight, garlic, a holy cross, running water, or a wooden stake to the heart. A creature at 0 hit points gains advantage on its Death saving throws for 1 minute. Simon can spend 2 effort points immediately after killing a fiend, monstrosity, or undead to make a weapon attack against a creature within his reach (or range if he is wielding a ranged weapon). Disguise kitand choose 1: artisan's tools x1gaming set x1. Choose 1: musical instrument x1gaming set x1. By spending an action yelling, Simon grants 14 temporary hit points to 5 creatures that he is able to see. It is wielded by a legendary vampire, forged from the power of ice and fire from the depths of hell, and the killer of the beautiful vampiress Carmilla. A mark remains for 1 minute. As a reaction, Simon can spend 2 effort points to gain 14 temporary hit points. Thrown. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. The common folk make every effort to accommodate him and avoid his displeasure, and other people of high birth treat Simon as a member of the same social sphere. Each undead within 30 feet that can see or hear Simon must make a DC 15 Wisdom saving throw. Allies able to see Simon gain advantage on saving throws against fear. King Arthur (5e; Monty Python) | Mike Myler, Have Spellbook, Will Travel – Episode 7-2: The Battle of Davenport Part 2 – World Builder Blog, https://castlevania.fandom.com/wiki/Rosary. Disguise kitforgery kit. There's no reason why a fiery battleaxe can't exist, but a unique item fits better into 5e's design than cloning an existing item. Heroic Stand. Roll d%: 01-95 suggests the item is of a standard type, and 96-100 suggests that it is made of a special substance. Creatures must be within 60 feet of Simon to benefit from this feature. See more ideas about dungeons and dragons homebrew, dnd classes, dnd 5e homebrew. Roll a d6. Simon can spend 1 effort point to take the Dodge action as a bonus action on his turn. Simon can spend 1 effort point as a bonus action to mark a fiend, monstrosity, or undead he is able to see. I love your stuff! Skills Athletics +8, History +6, Insight +7, Perception +7, Persuasion +8, Stealth +7, Survival +7 A creature at 0 hit points gains advantage on its Death saving throws for 1 minute. They are considered paralyzed until the end of their next turn. Eureeka’s Castle D&D 5E: Magellan & Slurms, I do not recall any moment in the original Castlevania games where was like “oh this guy is a paladin/religious”, I was deeply disappointed with WotC’s Monster Hunter archetype. Artisan's tools x1vehicles land. ACTIONS Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. But it doesn’t just make enemies run away…it destroys them, and in D&D terms that is the effect of a higher-level turning. Simon cannot be cowed and the very sight of him lifts the spirits of others. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. Simon can spend 2 effort points immediately after killing a fiend, monstrosity, or undead to make a weapon attack against a creature within his reach (or range if he is not wielding a ranged weapon). by | Jan 21, 2021 | Uncategorized | Jan 21, 2021 | Uncategorized When Simon uses the Dash action difficult terrain doesn’t cost him extra movement on that turn and when he makes a melee attack against a creature, he doesn’t provoke opportunity attacks from that creature for the rest of the turn (whether he hits or not). If there’s nowhere to move, the creature can use the Dodge action. Simon can bellow forth a shout of resolve from the core of his being that inspires his compatriots to never give up. It also can’t take reactions. Weapon damage is determined by the weapon itself and unless otherwise noted those are listed in the PHB/Players Basic weapons section in … Condition Immunities frightened Simon’s uplifting reputation is well-known and earns him some small acts of kindness. An undead that fails its saving throw is instantly destroyed if its challenge rating is 2 or below. An undead that fails its saving throw is instantly destroyed if its challenge rating is 2 or below. Hunter of Monsters. When he has used this feature twice, Simon must finish a long rest before he can use it again. He gains advantage on Death saving throws. , posts on Fridays). Redditor drewcash83 asked for Simon Belmont and this coincides well with what’s happening with the, Kickstarter–we’re a week in and close enough to the first Backer Goal that there’s a fun announcement coming later today [, Athletics +8, History +6, Insight +7, Perception +7, Persuasion +8, Stealth +7, Survival +7.

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